And it Starts...

Tuesday, June 1, 2010

Possible Game Environment


I am thinking of having 10 tracks to represent the ten chapters of the basic driver's handbook. The track works as an area where the learner needs to drive the car from the start point to the end point. The track also works as an advanced organizer depicting the amount of content covered in a chapter depending on the location of the car on the track.

When driving the car from the start point towards the end point the learner will come across various objects or places on the road that sucks them into a vortex where a new mini game unfolds. The mini game could be a 2D or 3D game that teaches traffic control rules for example. After completing the mini game's mission the learner is transported back to the track and continues the path on the track until encountering another vortex or mini game. The successful completion of all the mini games takes you to the end of the chapter where the learner will attempt check your understanding questions in the form of drag and drop or match the following questions. These questions will give you feedback whether a right or wrong answer choice is selected. These questions will reinforce the content taught in the chapter and in grain confidence in first time knowledge test attempters as well as serve as a revision question/answer session for learners who already have licenses.

I am also thinking of implementing the following in the game:

** Depending on the time spent on the game (learner plays the game for 30 minutes goes to have lunch and comes back to find it's snowing in the game therfore arousing interest and breaking boredom associated with looking at the same outlay)--the weather will change from a clear day to snow flakes falling on the track.
** Unlock a new car for the learner to drive on the track and mini games after every 2 or 3 chapters.
** Save feature at the half way point of a chapter/mission. So if the learner makes a mistake after the half way mark then the game restarts at the half way mark instead of the beginning of the mission.
** Bookmark feature to start the game from the point where the learner left it last.
** A remediation button as part of the check your understanding question that takes you back into the mini game and shows you the right action that needed to be performed or displays the particular road sign that should have been selected (this would depend on the question).
** Cop car coming into the fray when a mistake is made by the learner. Text or audio informs the learner about the mistake made with a graphical depiction of the learner being taken away/busted by the cop for elements of humor and fun.